

AssetUtils ={}


function  AssetUtils.GetPrefabPath(assetName)
    

   -- local tempPath = "Asset".. string.gsub(UtilsCSharp.GetDataPath,Application.dataPath,"")
    return string.format("%sArt/Prefab/%s.prefab","Assets/Game/",assetName )
end

function AssetUtils.GetPath(assetName)
    return string.format("Assets/streamingAssetsPath/%s.prefab",assetName)
end